Synectics

Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (April 5, 1918 – June 9, 2009)[1] and William J.J. Gordon, originating in the Arthur D. Little Invention Design Unit in the 1950s.

The process was derived from tape-recording (initially audio, later video) meetings, analysis of the results and experiments with alternative ways of dealing with the obstacles to success in the meeting. “Success” was defined as getting a creative solution that the group was committed to implement.

The name Synectics comes from the Greek and means “the joining together of different and apparently irrelevant elements.”[2]

Gordon and Prince named both their practice and their new company Synectics, which can cause confusion as people not part of the company are trained and use the practice. While the name was trademarked, it has become a standard word for describing creative problem solving in groups.[3]

Theory

Synectics is a way to approach creativity and problem-solving in a rational way. “Traditionally, the creative process has been considered after the fact… The Synectics study has attempted to research creative process in vivo, while it is going on.” [4]

According to Gordon, Synectics research has three main assumptions:

  • The creative process can be described and taught;
  • Invention processes in arts and sciences are analogous and are driven by the same “psychic” processes;
  • Individual and group creativity are analogous.[5]

With these assumptions in mind, Synectics believes that people can be better at being creative if they understand how creativity works.

One important element in creativity is embracing the seemingly irrelevant. Emotion is emphasized over intellect and the irrational over the rational. Through understanding the emotional and irrational elements of a problem or idea, a group can be more successful at solving a problem.[6]

Prince emphasized the importance of creative behaviour in reducing inhibitions and releasing the inherent creativity of everyone. He and his colleagues developed specific practices and meeting structures which help people to ensure that their constructive intentions are experienced positively by one another. The use of the creative behaviour tools extends the application of Synectics to many situations beyond invention sessions (particularly constructive resolution of conflict).

Gordon emphasized the importance of “‘metaphorical process’ to make the familiar strange and the strange familiar”. He expressed his central principle as: “Trust things that are alien, and alienate things that are trusted.” This encourages, on the one hand, fundamental problem-analysis and, on the other hand, the alienation of the original problem through the creation of analogies. It is thus possible for new and surprising solutions to emerge.

As an invention tool, Synectics invented a technique called “springboarding” for getting creative beginning ideas. For the development of beginning ideas, the method incorporates brainstorming and deepens and widens it with metaphor; it also adds an important evaluation process for Idea Development, which takes embryonic new ideas that are attractive but not yet feasible and builds them into new courses of action which have the commitment of the people who will implement them.

Synectics is more demanding of the subject than brainstorming, as the steps involved imply that the process is more complicated and requires more time and effort. The success of the Synectics methodology depends highly on the skill of a trained facilitator.[7]

Six Thinking Hats

Six Thinking Hats is a book by Edward de Bono which describes a tool for group discussion and individual thinking involving six colored hats. “Six Thinking Hats” and the associated idea parallel thinking provide a means for groups to plan thinking processes in a detailed and cohesive way, and in doing so to think together more effectively.[2]

In 2005, the tool found some use in the United Kingdom innovation sector, where it was offered by some facilitation companies and had been trialled within the United Kingdom’s civil service.

The premise of the method is that the human brain thinks in a number of distinct ways which can be deliberately challenged, and hence planned for use in a structured way allowing one to develop tactics for thinking about particular issues. De Bono identifies six distinct directions in which the brain can be challenged. In each of these directions the brain will identify and bring into conscious thought certain aspects of issues being considered (e.g. gut instinct, pessimistic judgement, neutral facts). None of these directions are completely natural ways of thinking, but rather how some of us already represent the results of our thinking. Since the hats do not represent natural modes of thinking, each hat must be used for a limited time only. Also, many will feel that using the hats is unnatural, uncomfortable or even counter productive and against their better judgement. A compelling example presented is sensitivity to “mismatch” stimuli. This is presented as a valuable survival instinct, because, in the natural world: the thing that is out of the ordinary may well be dangerous. This mode is identified as the root of negative judgement and critical thinking. Six distinct directions are identified and assigned a color. The six directions are:

  • Managing (Blue) – what is the subject? what are we thinking about? what is the goal?
  • Information (White) – considering purely what information is available, what are the facts?
  • Emotions (Red) – intuitive or instinctive gut reactions or statements of emotional feeling (but not any justification)
  • Discernment (Black) – logic applied to identifying reasons to be cautious and conservative
  • Optimistic response (Yellow) – logic applied to identifying benefits, seeking harmony
  • Creativity (Green) – statements of provocation and investigation, seeing where a thought goes

Coloured hats are used as metaphors for each direction. Switching to a direction is symbolized by the act of putting on a coloured hat, either literally or metaphorically. These metaphors allow for a more complete and elaborate segregation of the thinking directions. The six thinking hats indicate problems and solutions about an idea the thinker may come up with.